Akustische Welten
Poster · infographic · film
Affinity Designer
Poster
Infographic
Editorial
Premiere
Role
Concept, design & film, with Henrik Brandt
Year
2026
A university project on what headphones actually do. They don’t play music into a room, they replace the room. An object analysis turned into one metaphor, the headphone as the tractor beam of a spaceship, and that metaphor then had to carry a poster, an infographic and a short film. Five poster versions across two experiments, each one killed by the feedback round after it. Documented as a 20-page book, and the spreads below are that book.
01 — The problem
How do you show something invisible?
The object was a pair of headphones. Ask what the thing does and the obvious answer is: it plays music. The interesting answer is that it replaces the acoustic space you are standing in. That is the thesis and it is also the design problem, because the transition from one sound field into another has no picture. It can’t be photographed, so I had to invent one. The answer came from cinema. A projector throws light into a room and creates a world that isn’t physically there. From that point on, the metaphor decided what belonged in the project and what didn’t, which is a lot more work than a picture usually does.

The documentation in hand

The cover — AKUSTISCHE / WELTEN

Chapters 01 & 04 — the thesis and the metaphor
02 — The iterations
Five versions, three of them wrong
Nothing here was a redraw for its own sake. Every version went into a feedback round and came back with one specific fault, and that fault is what the next version answers. The order matters: first the content was wrong, then the composition, then the copy length, then the type hierarchy.

Experiment 02 — versions 01 → 03

Experiment 03 — the diagonal and the final poster
03 — The infographic
Same beam, different logic
The infographic reuses the beam motif but it can’t be built like the poster, because here the numbers carry the statement and not the body copy. So the reading order is designed around figures. The real layout problem was the distribution of text and whitespace: early versions stacked everything on the left and left the right side empty.

Chapter 05 — the reasoning, and the result
04 — Planning & the film
Structuring it, then killing the live experiment
Between the artefacts and the presentation sat the part nobody photographs: deciding what the five minutes in front of an audience actually had to do. A Speakery canvas and a mindmap forced the argument into three acts and one north-star sentence, Klang ist kein Hintergrund. Klang ist der Raum, in dem du lebst. That structure is what made the next decision easy.

Chapter 06 — Speakery canvas & mindmap

Chapter 07 — from live experiment to short film

Chapter 08 — what worked, what was hard
5
poster versions
2:40
film runtime
87%
replace their reality daily
10ms
sound beats sight

